Designing for Big Data - a 20 minute presentation by Jeffrey Veen
Designing for Big Data - a 20 minute presentation by Jeffrey Veen
Erick Wolpaw, writer on Portal 2, plays through and discusses how gameplay and story interact.
Tony Orrico performance drawings. Beautiful work.
(Source: designboom.com)
The most truthful and articulate observation I’ve read about creative minded people.
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit.